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Roll sees one non-REP attribute become one less and one non-Rep attributeįuture Tales (and other similar games) have 5 Circles that is your level on
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Is from Two Hour Wargames (THW) and is the default that all other characteristicsįirst assigned and is 2, 3, or 4 (matching THW rep of 3, 4, 5Īttributes are equal to Rep. Sometimes a characteristic may be 1 or 5. The adventures in a spreadsheet is I can generative a narrative from the tasksĬharacteristics are all generally in the range of 2, 3 or 4, indicating the It is still a work in progress but the tweaking Slightly how character generation worked. More Traveller like so added in some Traveller elements and also modified And ran a gameĬlassic Traveller adventure with it but realised I needed to make it a little I converted the Larger than Life spreadsheet to include the Future Tales (the SF Run Larger than Life: Director’s Cut that is the Pulp version that Lovecraft’s I modified and expanded the spreadsheet to Using Lovecraft’s Revenge and it was what I was looking for. Macros and buttons to make running the game easier. So IĬontinued with the spreadsheet and branched my Excel knowledge in some VBA and Revenge which had the a great framework I could easily make lessĬombat-oriented by using stuff from my Kinunir spreadsheet. MegaPacks ebooks from Amazon and also bought Two Hour Wargames Lovecraft’s Playing Call of Cthulhu and while I know and had read a few of the Cthulhu I was looking for a framework that I could easilyĬhange to minimise combat, preferring to have an non-combat based RPG A good framework but not quite as flexible as
#Two hour wargames adventure d6 generator
I got more into Pulp in general (watching films and readingīooks) and so looked into Larger than Life as a scenario generator but still Plot plots and perils concepts as I used something similar in my RPGįramework. More with the children but that never happened. Pulp Alley and played a game in early 2017 solo with the intention of playing Scenarios but then started creating my own story framework. Originally I was going to use it to continue to play Traveller Not dice based as it is a spreadsheet so can be randomly generated from Roll for tasks with only one to two modifiers. No successes, 4-5 is one success, 6 is two successes. And the dice were GoalSystem dice so 1-3 = Modifiers to rolling a small number of dice (usually 1 to 4) and adding or I had also moved on in life from using 1d6 +/. Traveller Kinunir and it worked well but required lots of cut and pasting to In 2017 I used it to run the first two scenarios of the It was based on opposed d6 dice rolls with only aįew modifiers. Years and eventually created a spreadsheet to create characters and resolveĮvents, encounters and tasks. I had also collected simple and solo RPG games over these I was looking for a more RPG typeĮxperience. Story generator – basically the scenes ended up entirely written based on In 2016 I gave it a go and did about 4 scenes but it was entirely a Over the next 5 years or so developed a spreadsheet to create a story driven I latched onto Blake Snyder’s Beat Sheet and Covetous Poet’s Adventure Creator stuff and With the amount of work it took to play and lack of a story arc so started Story Cubes and even blogged the first few scenes. I started doing this using MegaTraveller and Rory Since Annic Nova (early 2021) I have moved away form this to using 4 Dice PPS SFRPG (link coming soon). Solo Classic Traveller published adventures using a spreadsheet.
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Hour Wargames Future Tales with a Classic Traveller twist that I am playing